måndag 29 november 2010

third step, activity 4

Lightning/illumination. Daylight system set on Los Angeles, California, june 21st 2010.

Daylight
Central, 10 am

Aerial, 8 am

Oblique, 10 am


Night






Third step, activity 3

Urban details/furniture
I designed an outdoor chair/sunbed with a belonging table and a streetlight.






söndag 28 november 2010

Third step, activity 2

Exterior details
Windows, doors, vegetation, entrance etc.

Front/Entrance




Back

 


söndag 21 november 2010

Third advance of final project, activity 1

First step was to import the conceptual model from Revit to 3ds Max Design and make renders of the following perspectives.
The daylight system is set on Los Angeles, California, at 12 o'clock the 21st of june 2010.


Central

Aerial


Oblique


Sketchy renderings:






Rederings with Mental ray / Ambiental occlusion:









fredag 5 november 2010

Second stage, final project

It is time to publish the second stage of the final project of the JAI House. The goal was to create a conceptual model in Revit and play with lightning an camera angles.

From above/Aerial


From the back/Central


From the corner/Oblique


Storyboard

  • First of all I created levels after I estimated the approximate dimensions of the house. Levels for ground floor, ceiling, roof and the upper story.
  • To get the shape of the house I used the wall-tool to get the original shape. I adjusted the hight of the walls according to the different levels.
  • When the walls were finished, I added the floor slab of the first story.
  • I added the roof for the first floor and decided not to use the roof from the first story as the floor of the mastersuite located on the second story. 
  • I made a inividual floor for that room.
  • I had a some problems to adjust it accordning to the roof of the first story but i decided to place the floor slab in the same level as the walls starts.
  • I created a floor slab for the ground story, and made the silhouette of the pool as a part of the floor slab.
  • Then I added the camera views under View/3D View. I tried different angles before i made the renderings. 
  • During the rendering process I adjusted the exposure several times and made two final renderings of each view. I also changed the skylight.